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Blind wrote:Fighter - Best tank (taking a lot of damage and keeping mobs' attention) good damage.
Templar - Good healer, good tank, lower damage
Rogue - High melee damage, hugh number of stuns skills, good survivability - but worse than fighter's or templar's
Mage - High range damage, good crowd control as well as some debuffs(weakening enemies), low survivability.
Confessor - Best healer, debuffer and buffer, low survivability but higher than mages's due to buffs and heals. High damage with gloom trait path but lower than that of mage's or rogue's.
Hope this helps you decide.
Ritualist wrote:Whoops ... totally forgot about this thread. Anyway... bubbles = easy to break, I meant the classes that got worst defense/wear cloth/are killed if they stand still with bubble classes. In this case it's mage and confessor. No matter how strong your damage output is or how strong you can heal bubble classes do terrible vs physical heck even magical damage and need to keep moving to stay alive.
Mages in WoM have to turn to the right direction when they cast spells. Also should be able to teleport back a few steps to take distance from foe.
I believe they stand under the most pressure in PvP or PvE and thus making them the most challenging. There are just too many factors you have to keep count with either solo or in group unlike other classes.
I'm not talking about the most enjoyable ofc.
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