Fighter Skills: Explanation

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Re: Fighter Skills: Explanation

Postby admin » Sat May 12, 2012 2:48 pm

Do you mean dual wield learning worked or you mean that you got achievement for reaching level 20 too.
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Re: Fighter Skills: Explanation

Postby pinoy » Sat May 12, 2012 2:51 pm

I cant learn it at lvl19 even if its available at trainer, then i grind my way to lvl20 earlier then came back to my trainer when i press learn it works i learned the dual wield skill
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Re: Fighter Skills: Explanation

Postby admin » Sat May 19, 2012 9:15 pm

SPELLS EXPLANATION

Readiness - Changes focus to Ready Stillness

Surety Strike - Instant attack usable for 19s after killing enemy

Call to Arms - Boosts damage of close by group members

Rank-Breaking Bellow - Lessens physical damage inflicted by all close by enemies

Skullsplitting - Deals physical damage to both enemy target and target's neighbor

Backer-Up Bray - Scare stuns all enemies close by

Merciless Thrust - Deals high damage. Usable only on enemies with less than 21% HP

Goading Bellow - Insults all enemies close by and makes them attack you

Venture Vaunt - Deals high damage on next attack and creates high threat

Full Assault - Rushes to target & stuns it, generates wrath, works only out of combat

Dismember - Deals instant plus over time damage

Heavenly Rumble - Deals damage to all enemies close by and slows their attack speed

Impede Progress - Slows enemy and deals small damage

Domination - Instant attack, works only after target dodge, can't be dodged or deflected

Brazen Feint - Damages enemy target and makes it attack you

Countershot - Immediately counterstrikes frontal & side melee attacks for 11 sec.

Gorstish Bravado - Gives 20 wrath instantly & 10 more over time in exchange for HP

Unerring Force - Hits enemy with shield dealing damage and brakes enemy spellcasting

Fatal Turnabout - Counterstrikes enemy for high damage after you deflect, block or dodge. Needs Guarded Readiness.

Battle-Swipe - Rises chance to block by 100% for 9 sec. Needs Guarded Readiness.

Arm-Extraction - Removes enemy main hand weapon for 9 sec.

Guarded Readiness - Changes focus to Ready Guarded Stillness

Incitement - Insults enemy and makes it attack you
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Re: Fighter Skills: Explanation

Postby Ritualist » Sat May 19, 2012 11:22 pm

admin wrote:
Goading Bellow - Insults all enemies close by and makes them attack you

Brazen Feint - Damages enemy target and makes it attack you

Incitement - Insults enemy and makes it attack you


Goarding Bellow vs Templar AoE (still don't know name sry)
Can/did anyone test which take over the aggro more?

Don't have my old group to test this on same level, but I was till the end of Phase I always able to steal agro even if just 1 or 2 mobs from warrior and never from Templar. Can anyone thus tell me gets who of these two on same lvl gets more aggro
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Re: Fighter Skills: Explanation

Postby admin » Sun May 20, 2012 11:00 am

Those 2 spells you mentioned makes all enemies attack fighter not matter what is mob threat table.

But don't forget about both Heavenly Rumble aoe which is both damage & threat, and Venture Vaunt which is high threat attack.

Generally fighter will use Heavenly Rumble with Venture Vaunt for normal threat build up and those 3 listed spells only if need to gain mob aggro after loosing it.

Goading Bellow has longer cooldown. Incitement has smaller cooldown but still.
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Re: Fighter Skills: Explanation

Postby Ritualist » Tue May 22, 2012 6:24 am

After being in a party with 2 warriors yesterday I have to say their aggro skills still seem to be very unstable and I don't mean to offend them here. In 30% of cases I can get take 3 mobs aggro from them if I overheal and especially "Reloop" that heals small amounts can get me into trouble. Now I know that as a Healer I should have a challenge, but I've played trough Phase I with a lvl 25 templar by my side and was able to play a few times with him in Phase II as well and I can say with guarantee that he never lost aggro. I could heal like crazy without ever worrying.

Same goes for Krylance's Templar. When in party with him I never get the aggro unless I'm literally provoking the mobs by spamming Celestial Conduct.

So I just have to ask, will it be possible to increase "taunt"/"treat" with traits for this class, cause it seems ridiculous to me that Templar is a better tank.

Reloop (especially if cast on 2 fighters) + Alleviate is stronger than Venture Vaunt + Heavenly Rumble combo atm.

-----------------
If I'm not mistaken Goarding bellow got 2min cooldown for 10 sec forced aggro. Is this really necessary for a spell that can only be used in PvE and could only help Fighters get better at tanking. 30sec recharge and 100wrath would seem a way better fit personally.
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Re: Fighter Skills: Explanation

Postby Rootl » Tue May 22, 2012 7:07 am

100 wrath for a threat ability? That means no abilities for a few seconds, use it and then
No abilities for a few more seconds. Like 0-20 wrath and 30-45 second cooldown
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Re: Fighter Skills: Explanation

Postby Ritualist » Tue May 22, 2012 7:44 am

Hmm why not? You just aggroed all mobs and they are hitting you so you rebuild wrath in just a few sec. Damage causes wrath go go up if I'm not mistaken. Isn't this basically you just buying a ticket for 10 sec wrath boost?

To use this you'd have to skillfully aggro mobs in first place to build wrath and once that's done just keep them on you

*skillfully
at any point when Confessor heals you when you're not holding mobs steady the aggro switches to Confessors. That's what's happening ingame atm. You'd have to get all mobs and not die till you have 100 wrath till Confessor got to heal you.

If you can't build 100 wrath before you're HP is under 20% the confessor is bound to heal you and whole tactic changes
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Re: Fighter Skills: Explanation

Postby Rootl » Tue May 22, 2012 3:53 pm

They should nerf aggro gained from healing then, or make guarded readiness help with threat
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Re: Fighter Skills: Explanation

Postby admin » Tue May 22, 2012 5:16 pm

Guarded readiness does increase aggro build significantly and should be easy to test.

Fighter now has at lot of abilities to build aggro so more and more it depends on skill.

Fighter can't just stand there and hope for aggro.

For normal threat generation

Heavenly Rumble - Deals damage to all enemies close by and slows their attack speed
Venture Vaunt - Deals high damage on next attack and creates high threat
Plus normal damage from skill. For example at least 2 enemies Skullsplitting is very good.

Heavenly Rumble is Fighter best friend in multi mob situation

Plus those
Goading Bellow - Insults all enemies close by and makes them attack you
Brazen Feint - Damages enemy target and makes it attack you
Incitement - Insults enemy and makes it attack you

When situation get out of have Goading Bellow get aggro of all and then you Heavenly Rumble.

If here are just to many (but only with many) it helps if templar gives buff:
Air of the Glorious Kill - Retaliation nimbus. Deals while magic damage do enemies who hit you and close party members

But generally fighter tank (not dps) would prefer Alliance Regality from templar.

I really don't see how skilled Fighter tank has problem with it unless really there are to many.
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